
More info See in Glossary (Fig 2: Texture Import Inspector) and the Sprite Editor displays (Fig 3: Sprite Editor). More info See in Glossary.Ĭlick on the Sprite Editor button in the Texture Import Inspector An Inspector that allows you to define how your images are imported from your project’s Assets folder into the Unity Editor. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. Note that you can’t edit a Sprite by selecting it in the Scene View An interactive view into the world you are creating. Select the 2D image you want to edit from the Project View (Fig 1: Project View). (Texture Import Inspector image below.) Opening the Sprite Editor Sprite Textures with multiple elements need the Sprite Mode to be set to Multiple in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary documentation for information on importing and setting up Sprites. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Refer to the Sprites A 2D graphic objects.

Note: Make sure the graphic you want to edit has its Texture Type set to Sprite (2D and UI). Unity makes it easy to extract elements from a composite image by providing a Sprite Editor for the purpose. For example, the image could contain component parts of a single character, as with a car whose wheels move independently of the body. Sometimes a Sprite Texture contains just a single graphic element but it is often more convenient to combine several related graphics together into a single image.
